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Notes
on Scale
Our
goal at Hexed! Products is to offer visual aids that
are useful for the majority of RPG players. Part of this means
making our products available in different scales, since not all
RPGs use the same one. To make sure we're all on the same page
regarding the sizes of our miniature scenery, etc., we offer the
info below. Or, you can go straight to a Chart
of Our Scales.
"Scale"
(as it applies here) is defined as a ratio that relates the size
of an illustration or miniature reproduction to that of the actual
object it represents. Scale is used for maps, plans & other
engineering drawings, as well as for models & miniatures.
It can be expressed in several different ways:
- as
a ratio (or fraction) of one "scale" measure to its
equivalent in "real-world" measures (i.e. "1:48"
or "1/36")
- as
a given "scale" measure equal to one "real-world"
foot
- as
a number of "real-world" feet represented by one "scale"
inch
- as
a measure of the actual height of the miniature (usually given
in millimeters)
The
first method is used for model cars, ships, aircraft, etc. (It's
interesting to note that model trains use letters to designate
scale, but these letters in turn refer to specific, well-established
scale ratios. For instance, the "S" scale is a precise
1:64 ratio and "O" scale is 1:48.) The second method,
usually expressed as a fraction of an inch (or a number of millimeters)
per foot, was once commonly used for architectural plans and is
sometimes used for wargaming miniatures. The third method is more
common now in architectural plans, as well as in other engineering
fields. The fourth method is the one most commonly used for miniature
gaming figures.
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Probably
the single most confusing aspect of scale in tabletop RPGs is
the lack of a consistent scale for miniature lead figures. First
of all, although "25mm" figures probably are more common,
"28mm" and "35mm" figures are used also. Then,
we have to consider that not all companies who make figures measure
the height of their figures in the same way - some measure it
to eye level of a standard 6' tall human, others measure to the
top of the head. And of course, there is no real consistency among
these companies when it comes to proportion or overall size even
within a given scale (got any "heroic scale" figures?)
In our research into scale and size, we came across at least 2
different interpretations of what the classic "25mm"
figure size means. On some charts, the "25mm" scale
was equated to a ratio of 1:73 (which was, in turn, said to be
an effective match for 1:76 or 1:72 scale model trains.) On other
charts, this same "25mm" scale was equated to a 1:64
ratio ("S" scale to model train enthusiasts, also known
to many as the scale of "Hot Wheels" and other lines
of die-cast miniature cars.)
Now
consider the fact that tabletop gaming mats for RPGs (whether
with hexagons or squares) generally have a 1 inch grid. Furthermore,
most RPGs specify a scale of a certain number of feet (or meters)
per inch (hex or square) for tactical simulation. Not all games
specify the same number of feet, but this "feet per inch"
method of expressing scale (as listed under number 3 above,) is
still far more consistent than lead figure scales.
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Of
course, we still have to deal with the fact that many RPG players
already have substantial lead figure collections, and we believe
it's safe to say that most RPGers collect & use what are called
"25mm" figures. Of course, if the market demands larger
scale products, we definitely will supply the products to meet
that demand. But we feel that our 3D visual aids should look right
with the majority of players' figures, even if the game you're
using specifies a slightly smaller or larger scale in feet-per-inch
for tactical simulation.
So,
the
"feet per inch" method of expressing scale still is
the most useful for our products. This bypasses any confusion
about the scale of lead figures and gives our products a consistent,
defined scale. Cellulose Scenix™ are available
with squares or hexes measuring one inch. If we see a demand for
other scales or larger hexes/squares, we will offer them in the
future.
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| Hexed!
Products Scale Chart |
| Feet
per Inch |
Scale
Ratio |
Hexed!
Name |
15' |
1:180 |
15'
Scale |
5' |
1:60 |
5'
Scale |
3' |
1:36
linear
1:60 vertical
|
3'
Linear Scale |
OUR
SCALES
We
offer our visual aid products in 3 primary scales, as shown on
the chart above.
The
first scale on the chart is a fairly small scale and can be used
for vehicle-based games (including Steve
Jackson Games' Car
Wars®.)
The
second scale is what we consider a common RPG scale, as it is
used for d20
games and many other favorites. We call it the "Five Foot
Scale," meaning 5 feet of distance is equal to 1 inch at
scale. Some games may even specify this as 6 feet, but things
work out close either way.
The
third option we offer is a custom scale we created for Steve
Jackson Games' GURPS®
and other games that specify 3 feet (1 yard or 1 meter) to the
inch. We call this the "Three-Foot Linear Scale" and
here's how it works: Our playtesters found that when we made the
walls 3-1/3 inches tall (which is 10 feet at the 1:36 scale,)
they just looked too tall standing next to a standard 1 inch (25mm)
figure. We even tried 8-foot walls at 1:36 scale, but they still
were too tall (almost 3 inches) and didn't look right with 25mm
figures. So we drew a compromise and created a scale that satisfies
both requirements. The walls, floors, stair landings, etc., are
all scaled so that 1 inch represents 3 feet of linear distance.
However, the walls are only 2 inches tall (which would be just
6 feet tall at a true 1:36 scale) and the textures are scaled
at 1:60 (like most figures.) We think it's the future of gaming,
you decide...
| We
at Hexed! have always wondered why gaming mats
are measured in inches, while the figures we use on them
are given a metric scale. It's true that 25mm is close
to an inch, but it's not precise - technically, an inch
is exactly 25.4 mm, 25mm actually equals only 0.98425 inch. |
|